Cognition Dissemination: Backwards Improbability

cognitiondisseminationbanner

Nintendo Switch development partners now have their hands on development kits for the next-generation Nintendo video game system, according to a report from VideoGamesChronicle (VGC). Details of the kit were bound to leak, because nearly every game development company has staffers with loose lips when it comes to new hardware. But few details are surprising.

The system will reportedly retain the Switch’s hybrid nature, expected given how well the current platform continues to sell. That’s also partly why Nintendo is targeting a release timeframe of the second quarter of 2024, the other reason being due to the company wanting to have a larger number of systems to sell in the launch window, contrary to the PlayStation 5 and Xbox Series S|X after their launches. The system will also support physical copies of games in addition to offering digital versions.

The console, somewhat disappointingly, could come with an LCD screen instead of a beautiful OLED like the one included on the aptly-named Switch OLED. It’s understandable that Nintendo will want to keep the production costs and the system price lower, but it’s disappointing when you’ve had ample time to gaze at the beautiful OLED screen’s vivid colors. But it’s another unsurprising detail considering this is the same company that once released a DSi XL with beautifully-large screens, but went back to smaller ones for the 3DS at launch. I suspect that anyone used to the upgraded models will wait and hope that an OLED version will be provided in a quick timeframe for the new platform; by “anyone” there, I mean “me.”

There is one detail that made me raise my eyebrow, with a “what the hell man” exclamation under my breath:

“Other details, such as backwards compatibility support for Switch games (physical and digital), remains unclear. Nintendo has said it wants to convert as many of Switch’s 100m+ userbase as possible to its next system, although some third-party publishers are said to have expressed concern that legacy support for Switch games could negatively affect sales of next-gen titles.”

You’re kidding me. This even being a question is, to put it plainly, nonsense. Every single new console should have the ability to play the previous generation’s software, unless the circumstances around omitting the feature are understandable. It made sense when, for instance, the Nintendo Switch didn’t play 3DS games. The card sizes and spaces aren’t identical, and the former system more importantly did not retain the latter’s dual-screened setup. Switch not playing Wii U games was less understandable, particularly the digital titles, but chances are Nintendo likes for their platforms to have physical and digital software backwards compatibility. The consoles also had different chipsets from alternate manufacturers.

switcholedpic_080223
From the Nintendo Switch OLED.

None of this will apply to the next-generation Switch platform, considering everything we know. Physical storage cards for the software haven’t significantly evolved since the first system launched in 2017, over six years ago. It’s also retaining the hybrid nature, though it’s not as if any game utilized switching between both gameplay styles as a feature. (Thank goodness for that, because that even sounds unintuitive.) I’m having trouble seeing why the new system can’t be backwards compatible with Switch games from a hardware perspective, considering reports that the system will still be running on Nvidia chips.

But two things make me concerned that it won’t be backwards compatible. Nintendo could be convinced by publisher demands that the system shouldn’t be able to play Switch games, because it could lower the sales of their potential remasters. It would be best for the user if the system could play Switch games with enhanced performance, similar to how several Xbox 360 games worked on Xbox One. (I’m using this comparison because of rumors that the system will be on par with PlayStation 4 in terms of power.) But of course publishers want to sell those games again. Nintendo might agree, too, considering they benefitted from selling ports of Wii U games on Switch. It was understandable here considering the Wii U’s poor hardware and software sales. It won’t be understandable for the next platform, with Switch sales were leaps and bounds higher.

Having backwards-compatible games would be great for preservation; but Nintendo doesn’t care about that, either. This is the company that deleted the digital archives for the Wii U and 3DS months ago, vanishing two important libraries into the digital void and making several games unavailable outside of piracy. It, sadly, won’t be a surprise if this happens to the Switch’s digital store in the future. But it would be nice to have the option to download, play, and keep the console’s digital games stored on the upcoming platform.

If someone asked me to bet on whether the new system will include backwards compatibility with Switch titles right this second, I would still bet on the feature being there. Too many prior Nintendo platforms have come with it for me to think they’ll stop offering it now, and if Nintendo wants to keep their promise to convert as many Switch owners to the next platform as possible, they’ll make doubly sure that it’s retained. But a small and cynical part of me can’t shake the potential of the console not having it, for slimy consumeristic reasons. Logic will ideally win out here, and not distilled greed.

Feel Free to Share
8 Comments
  1. stasis152
    • chrono7828
      • stasis152
        • chrono7828
  2. magnamaduin
    • chrono7828
      • magnamaduin
        • chrono7828

Add a Comment

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Recommended
Keep Caturday in your heart and celebrate it all week…