Cognition Dissemination: The Return and Departure of Samus
|After the 25th anniversary was celebrated with a harrowing silence, that Nintendo would respond similarly to Metroid’s 30th was sadly a foregone conclusion. Expecting them to tease or announce a new mainline game would have been too much, but this also entailed not doing the bare minimum of acknowledging the franchise on social media. It’s understandable that Nintendo would want the franchise to lay low for a while after the misguided Metroid: Other M, and potentially start anew with a new installment after enough time has passed. But completely ignoring a franchise that includes some of the best titles they’ve ever released is cold treatment, and you can’t blame anyone for being at least a little upset.
Okay, there’s Metroid Prime: Federation Force, which arrives in America at the end of next week. But it won’t offer the traditional experience fans of the franchise want. That’s assuming people remember its existence at all, and Nintendo doesn’t seem enthusiastic about reminding them.
Expecting the anemic response from Nintendo, an incredibly dedicated fan wanted to do something special for the anniversary: Release their remake of Game Boy title Metroid II: Return of Samus under the name “Project AM2R” — an abbreviation for “Another Metroid II Remake.”
This involved giving the game a 16-bit facelift using assets from Super Metroid and Metroid: Zero Mission, and redesigning some levels and encounters to suit the newly-added gameplay mechanics. The music was also remixed so as not to clash with the new graphics. In other words, the creator and his assistants wanted this to feel like an authentic remake that was beyond the typical fan effort, which explains why he gave the project eight years of his attention. Fortunately, most who’ve played it have said his efforts were successful, with the result receiving enough polish that you’d almost think it was from Nintendo themselves.
So it’s no surprise that one particular party wasn’t impressed with this effort: Nintendo. Honestly, after hearing of the project’s existence around a year ago, the cynical part of me expected the company to send a cease and desist letter the creator’s way sometime before it was finished. That he hadn’t received one before its release this past Saturday hinted that how this could be one of the few fan projects they’d let slide. No one was profiting off this, after all, and they’ve been known to let a few efforts slip through without interfering, like the superlative Mother 3 fan translation.
But it wasn’t long after its release that the potentially positive scenario wasn’t the case. This started when the Metroid Database fan site received a copyright strike for hosting the download file; though it appeared the creator might catch a break thanks to download links on the AM2R website being untouched, they were simply next on the agenda. Nintendo has done their best in trying to remove any way to obtain the project off the internet to the best of their abilities. Companies have to protect their IPs, but they could have handled this project another way.
(Of course, “to the best of their abilities” means they can’t scrub it from everywhere. For every download link they take down, around three more manifest. It helps that the file size is a paltry 71.55MB, making it easy to upload.)
Nintendo was well within their rights to take the title down, but they could have let the community have this one, regardless of how uncharacteristic that would have been. It’s unlikely this would have taken sales from a potential official remake in a significant way, after all, especially since they would use 3D models. Removing this project is a good way to draw the ire of more fans and onlookers from the gaming community.
That said, it’s nice to see the creator taking this well. On the update made to the blog, he asked fans not to hate Nintendo for taking it down. It’s apparent that he knew the risks, and respected their decision to remove it. Of course, that doesn’t mean those aforementioned fans will let this go for a good while, which Nintendo will be made well aware of when they start further teasing Federation Force on social media, or upload trailers to YouTube. Don’t be surprised if they prevent people from commenting on or rating those videos.
Like other such incidents, the removal of this title triggered a Streisand effect. Those who were previously unaware of the project now know of its existence thanks to news of its takedown hitting various gaming press sites, and they desire to own a potential rarity. This could work out for the creator after all, given that this is receiving further exposure as a result of this debacle. For as bad as the Metroid franchise’s outlook is, at least this particular tale isn’t ending on quite as bad a note as it could have.
I’ve been (mildly) surprised by the vitriol directed to the Federation Force game in general. I get that it’s not the full-blown Return of Metroid Prime that fans have wanted, but for a multiplayer 3DS title it seems like something they should still enjoy. (Or, you know, maybe not? Guess we’ll only find out once it actually releases.)
Oh, I’m not! But I think it’s a shame that a potentially good game like Federation Force is getting all the pent-up rage from Metroid fans, and it’s probably the wrong game at the wrong time. It’s graphically dated, but it’s from some pretty talented developers at Next Level Games. I hope it pleasantly surprises people when it releases.
Ever since FF was first discussed, I always notice a few comments on every new bit of news essentially saying the same thing that I keep thinking to myself: “Watch as this game ends up being a lot of fun.” And guess what? Seven games later, everyone in America loves JRPGs! Wait… no.
I wasn’t aware of the Metroid fan project, though I don’t actually go looking for that sort of thing, so I’m not shocked by the recent discovery. Still, didn’t we already hear similar stories from the attempts at recreating Metal Gear Solid and Chrono Trigger? So much time and talent, and we could have had all of them to enjoy so long as the creators just made them out to be knock-offs. We’d all know what they actually were. I remember playing Dynasty Warriors 2 for the first time at my friend’s house and I knew right away that it was an obvious ripoff of Hyrule Warriors, but I was still happy to have it. All the guy had to do was change a few names and Nintendo would have never noticed – Retmoid Again: Comeback of Hamus. See that? Copyright strike averted. You’re welcome.
I knew that Metal Gear one was doomed, since…well, Konami — and they said they were okay with it at first. The Chrono Trigger one was kind of a shame too, but it looked okay at best. This is a really great effort, and at least the creator was able to finish it. I’m betting it wouldn’t have received anywhere near as much attention if it was a knockoff, especially given the high number of Metroidvania games we have from various indies these days. I’d love to be wrong about that, though.
It was kinda sad that we had to celebrate the 30th birthday of the Metroid franchise this way… A Metroid All-Stars compilation for 3DS/WiiU would be rad! But…
Federation Force isn’t a “true” Metroid game (perhaps I get flamed by this!?), it’s a spin-off title of the original series, in the sense that it lacks the original protagonist and plays totally differently than its original games, though it takes place in the same universe. I am not saying Federation Force isn’t a good game, it looks interesting, but it lacks the typical Metroid feel/spirit entirely, at least in my humble opinion. Nintendo could have rename it to Advance Wars: Federation Force, and it’s still fine (after replacing the polygon models and textures everywhere, while keeping the gameplay). Anyway, wish Castlevania creator Koji Igarashi would be hired by Nintendo to do a Metroid game with his own twist, when he was out of work/left Konami. Castlevania x Metroid would be awesome! Even when it’s only a dream!
Oh, it definitely looks like a separate game with the Metroid name slapped on it, but don’t worry, no one will flame you here. I’d also like to see IGA’s take on a Metroid game, especially with the little touches he tends to include, though I’m sure Nintendo has a bunch of people employed that are capable of assembling a new installment. The higher-ups just don’t want to approve it, but I hope (perhaps against hope?) they’re just waiting for the right time.