Fantasy Soundtrack: Mega Man

I’ve really been in a list mood, and this past month has been a good one for lists with the New Year’s predictions and Naughty and Nice. But I had the itch for just one more list post, and was inspired to make it a big one.

I’ve been thinking about Mega Man games lately after stumbling upon “ A Critical Look At Mega Man Stages,” which often mentions how good the music is. I, too, remember a lot of catchy tracks from the NES Mega Man games that weren’t hampered by the old consoles limited sound capabilities.

I then set out to put together my fantasy team of Mega Man music. A smash hit soundtrack collecting one of the best tracks across the 10(+1)-game mainline series for every occasion. This does not include Wily Wars, Mega Man Anniversary Collection, the Game Boy, Game Gear and Playstation versions or Mega Man Powered Up. You also won’t see Megaman & Bass, but that’s purely by coincidence; I include it in the mainline series, but not one song from the game made the cut.

Anyway, here’s what I drafted:

Prologue: Mega Man II

Title Screen: Mega Man II

Stage select: Mega Man IV

Stage selected: Mega Man V

Robot Masters (8): Mega Man (Cut Man, Fire Man), Mega Man III (Snake Man, Gemini Man), Mega Man IV (Pharaoh Man), Mega Man VI (Flame Man), Mega Man VII (Shade Man), Mega Man 9 (Splash Woman)

This mix of bosses would be a bit weird for an actual game, what with two fire robots and no ice or sky robots. I imagine the weakness chain going like Cut Man > Splash Woman > Flame Man/Fire Man > Shade Man > Pharaoh Man > Snake Man > Gemini Man. I strongly considered Blizzard Man for my lineup, which would have made an easier chain if subbed for one of the fire-themed robot masters: Cut Man > Splash Woman > Flame Man > Blizzard Man > Snake Man > Gemini Man > Pharaoh Man > Shade Man.

Boss battle: Mega Man III

Stage clear: Mega Man IV-VI

So this is where things get weird. Every game in the series except the first and third uses the same jingle for clearing a stage. However, II, 8, 9 and 10 have a hollow, diminished final note which drives me crazy compared to the strong, resonant ending tone of IV, V, VI and VII.

Weapon get: Mega Man III

Game over: Mega Man IV

Password: Mega Man V

Castle map (2): Mega Man III, Mega Man VI (real Wily fortress)

While many people know that the music files in Mega Man III for both Protoman’s whistle and the ending credits song based on it last longer than is actually heard in the game, few know the Skull Castle map music also gets cut off short. It’s plenty good for establishing mood as-is in normal gameplay, but the full track definitely delivers.

Dr. Wily stages (4): Mega Man II (Dr. Wily stage 1), Mega Man III (Dr. Wily stage 2), Mega Man IV (Dr. Wily stage 2), Mega Man 9 (Flash in the Dark)

Dr. Wily stage boss fights: Mega Man III

Not many of the games have separate music for the bosses in the Dr. Wily stages, so this was an easy pick.

Dr. Wily fight: Mega Man V

Dr. Wily defeated: Mega Man II

Ending: Mega Man III

Staff roll: Mega Man VI

Do you fellow Blue Bomber aficionados disagree with these picks? Let’s talk shop in the comments.

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