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No one knew what to expect when Nintendo announced their plans to reveal a new 3DS game behind closed doors at E3, but we all knew it needed to happen. During their Digital Event, the company gave most of the focus to the struggling Wii U. They revealed software to convince current owners that they shouldn’t sell their system, and perhaps give Nintendo fans on the fence enough incentive to snag one. But in doing so, they ended up neglecting the system people actually own. The two new titles they had to show (localizations of games already released in Japan) were saved for after the main presentation. E3 isn’t much of a show for handhelds, sure, but it stung.

Though the event wasn’t for a new title from Shigeru Miyamoto, as some live blogs said, Nintendo revealed a new project from Intelligent Systems called Code Name: STEAM — the acronym “Strike Team Eliminating the Alien Menace. ”The name’s announcement generated two reactions: Some immediately thought of Valve’s Steam service, making jokes about Nintendo going third-party and putting their games on PC. Others had a “hey, that name sounds familiar moment.” (I fit into the latter group, in case you were curious.) A trademark for its name was discovered back in mid-April, which raised all sorts of questions. Some thought Nintendo had roped Earth Defense Force-developer Sandlot into making a new game for them, who previously made the Japan-only Zangeki no Reginliev for Wii. But none predicted what it actually was.

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What we currently know of the story is just as ludicrous as the name. STEAM was formed by President Abraham Lincoln as a means to protect the common folk from the invading alien menace. Though the game starts in London, the developers explained that the setting will eventually shift to America. It’s crazy, but it’s to the point that it could work.

It was difficult to find anyone who wasn’t ecstatic after hearing details about it — though for some, all they needed to hear was developer Intelligent Systems’ name. STEAM is an action strategy/RPG similar to Valkyria Chronicles in its gameplay approach, featuring characters moving in real time while taking turns. How far each character can move and whether they can attack depends on how much steam they have left in their arsenal, a creative way of telling the player why their movement is restricted instead of simply implementing the feature arbitrarily. Though each character has a primary attack and counterattack, they have special techniques inspired by their country of origin. The American character, for instance, summons a golden eagle while the American flag is displayed in the background during his. It’s incredibly cheesy, but it works. Other characters seen in the gameplay include an Indian woman, a black male, and…a lion!? You can’t say this game won’t have a diverse cast.

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OK, so it’s not the glorious return of Advance Wars that many of us wanted, especially given how it’s been nearly six-and-a-half years since Days of Ruin released on DS. While Intelligent Systems claimed they’re always thinking about the next installment in that series and Fire Emblem, a Valkyria-esque game is a good substitute; at least at the moment.

It was a pity that initial excitement died down when the first screens surfaced. Apparently some people still aren’t aware that most 3DS titles look bad in stills, despite the system being well over three years old. Unsurprisingly, it looks considerably better in motion.

An abridged version of the game’s reveal event has since been uploaded to Youtube by Nintendo, where the developers provided a plethora of details about what STEAM is. Much more gameplay and hands-on detail can be seen in the stream Nintendo’s Treehouse held, where you can see how everything I described in this post works in-game described by experts. They did a good job selling some people on the fence, so I recommend watching it if you haven’t.

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You have to respect the art style they’re going for, though, even if it’s not to your taste. Art director and character designer Takako Sakai was inspired by American Silver Age comics, which existed from the mid-1950s to the early 1970s, and the styles of Jack Kirby and Bruce Timm. That inspiration is evident in the media released so far, upon seeing the character personalities and especially the cutscenes. That’s also helped by some superb voice acting, which is perfectly cheesy when it needs to be. Games like Freedom Force were also inspired by this style, while the H.P. Lovecraft-inspired aliens are reminiscent of the XCOM titles. Surprisingly enough, Nintendo of America president Reggie Fils-Aime acknowledged on a Super Smash Bros. for 3DS stream that the art style wasn’t working for everyone. As someone who likes it, I hope they don’t cave in and change it before it releases, especially upon hearing how it’s a passion project on the art director’s part.

Code Name: STEAM is due for release at some unspecified time next year, so hopefully they show something that convinces anyone still skeptical about the game to give it a shot in the interim between then and now. You know, without changing the style.

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