But at what cost?

Price drops on games for Nintendo systems are a rare breed. But this is no Nintendo tax. It’s far worse than that.

I’ve been keeping my eye on this week’s unfolding controversy involving used copies of everybody’s favorite comeback kid, Xenoblade Chronicles and oft-criticized retailer GameStop. And it stinks.

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Nintendo’s limited release strategy of their Web store and GameStop for the Operation Rainfall-aided game’s release lead to an inevitable supply problem: Making too few copies.

Now, after 390,000 copies have been sold in North America (more than double the sales in Japan or Europe, and nearly as much as the entire rest of the world), there seems to be none left. Seems.

As it turns out, GameStop has found enough used copies of the game to ship several copies to all its stores. Those who didn’t have then $50 to jump on this great game last year now have ample second chances for the low, low price of $90.

Wait, $90!?

This sudden high-priced, high-inventory game has let to many hangers-on crying foul; that the only retailer to ever have a supply of Xenoblade sat on copies, took off the shrink-wrap and slapped a “preowned” sticker on it to pocket the $40 mark-up. Customers have reported the copies of the so-called used games are so pristine (including unused Club Nintendo codes) that they could even have been a fresh printing of the product.

An unnamed source told Kotaku that’s exactly what happened. GameStop, for its part, says it was merely stockpiling trade-ins for a large-scale rollout, which it will soon follow up with another hard-to-find Wii masterpiece: Metroid Prime Trilogy.

Frankly, I trust GameStop’s “no-shenanigans” claim about as far as I could throw a brick-and-motor store, but considering how standoffish Nintendo of America was about doing the first printing and the general untrustworthyness of autonomous one-source stories, it looks like they may just be doing the same thing they once did with Marvel Vs. Capcom 2.

Which is still lame.

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