Final Fantasy VI — Read This Review, Or I’ll Paint Your Picture

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I think one of the best feelings in the world is to be sitting in front of your television, kicking ass and taking names, enjoying a gorgeous soundtrack and drinking in amazing visuals.  Occasionally, you look down at the SNES controller in your hand to remind yourself that you’re playing a game that was made fifteen years ago.

I am not ashamed to say that Final Fantasy VI is one of the best games ever.  Why would I be?  The graphics were some of the best for their time, the music was nearly all amazing, and I had nearly no problems with the game.  I say nearly, because if the game was perfect, well then it would be the best game ever, now wouldn’t it?  Still, Final Fantasy VI is a pie made of awesome, and I’ll dish it all out, one slice at a time.

*Whispers in his ear,* “Naked women.”

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VI starts out telling the story of a war that happened a thousand years ago.  I couldn’t help but wonder, why tell me this?  Why not show me what happened a thousand years ago?  It’s not a criticism, just a curiosity.  I would love to play out what happened in the War of the Magi a thousand years ago.  With all the sequels and prequels for other Final Fantasy games they’ve already made (The After Years, Crisis Core, Dirge of Cerberus, X-2, Revenant Wings, etc.), you’d think that they would’ve released Final Fantasy VI: The War of the Magi by now.  While I’m on the subject, a prequel about the first sealing of Exdeath in Final Fantasy V would be nice, too, but I’m not holding my breath.

As the opening credits roll, the game shows off some Mode 7 graphics, and gives the player a taste of its awesome music.  Anyone who wasn’t impressed with the opening of the game probably don’t like games anyway or are Final Fantasy VII fanboys, so there’s little loss there.

Despite not liking IV for constantly swapping out my characters when I first played it, I got used to such a mechanic when I played other games, and even came to appreciate the change in tactics that an alternate party required me to make.  In VI, the cast of characters is so large that there’s something there for everyone.  If not for everyone having access to the same magic after a certain point in the game, it would’ve been exactly like having a job system with individual characters representing the jobs.  It’s still like a job system, except with the magic users removed.  Some characters are more gimmicky than others (Relm and her Sketch ability, for example), but by the time you get to the end of the game, it shouldn’t matter, as most people probably gave Ultima to everyone and grinded.

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That’s good advice.  I’ll should try it sometime.

Hey, here’s one now!

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I wish there was more clothing theft in a video game.

 

I’ll be honest with you.  Nobuo Uematsu has always been hit or miss with me.  Some of his songs tend to get on my nerves.  Spinach Rag, for instance.  Still, the man can sure set the mood of a scene, and even those songs that I don’t like tend to invoke a feeling, a mood, a sense of setting.  For that, Nobuo should be commended.  I still think that his soundtrack for IX was the best, but there are some pretty amazing songs in VI, too.

Between the Dragon Quest series and the Final Fantasy series, storytelling in RPGs progressed much farther than they would’ve otherwise, and VI is no exception to the rule.  Although this game has been out for quite some time, I won’t spoil what happens, but suffice to say that about halfway through the game, stuff happens that usually doesn’t happen in an RPG, or any other video game for that matter, and I do believe that because RPGs dared to tell a good story, other video game genres began to follow suit.

Hey, Philadelphia, how’s the weather over there?
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Heh, I thought so.


As in pretty much all Final Fantasy games from the first one all the way up to X, battles are a simple matter of selecting stuff from menus so that you don’t die.  VI introduces a very early limit break system where if you’re at critical health, you can sometimes pull off a super move in desperation.  Having not wanted to keep characters so low in health, I’ve only ever done such a thing maybe once or twice out of all of the times I’ve played through this game, so the desperation moves might just as well have been left out for all the good that they do.

Not content with giving a character access to all of the summons at once, VI was the first game to start messing around with the summoning formula.  Instead of being able to summon all of them at will like they were nothing more than powerful versions of your magic spells, summons were treated more like equipment in VI, and a character could only have one equipped at once.  Battles were usually easy enough that you didn’t need to strategize which summons you used.  Boss fights, you definitely needed a strategy.  Regular fights… not so much.

Square was usually very good about eliminating glitches, but VI was unusually riddled with them, most famously the Sketch glitch.  This was so horrible a glitch that you could actually lose your save files from it.  Or suddenly find yourself with a lifetime supply of Atma Weapons and your HP maxed out.  You’ve got to ask yourself one question: “Do I feel lucky?”  Fortunately, future releases patched up the glitch, but not before many a gamer came across it and cried out in anguish.  Myself, the first time I encountered the glitch, I simply reset the game and I think I actually just started anew.  I didn’t want to benefit unfairly from a bad glitch, nor did I want to lose out unfairly as well.

 

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What an incredibly intelligent insult.

Glitches aside, I had no other complaints about the game.  Not a one.  In fact, Square did pretty much everything right with this game.  In an earlier review, I made an analogy about throwing things against a wall.
Well, more things stuck against the wall when they made this Final Fantasy than in past games in the series.I would heartily recommend this game to everyone who enjoys an RPG.  It’s just too bad that many people who started with Final Fantasy VII seem to have gotten it in their head that everything made before VII sucks, and will defend their belief with the same kind of fervour and idiocy that religious zealots use to defend their god.  But that’s a story for another time.

Other releases:
PlayStation – Final Fantasy VI, 1999; Final Fantasy Collection (with Final Fantasy IV & Final Fantasy V), 1999; Final Fantasy Anthology (with Final Fantasy V), 1999
Game Boy Advance – Final Fantasy VI Advance, 2006

To be continued…
Screen shots generated by the author

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So many games I'd like to buy on this thing.…